ABOUT US

TOMLIN STUDIO is a Swedish audiovisual studio and creative tech duo working at the intersection of real-time technology, generative AI, and digital media.

We help organisations, companies and industries turn ideas, concepts, works of art, products, brands, data, and stories into impactful audiovisual systems, products and experiences. Our work spans AI-generated images and video, generative AI-content pipelines, visualisations, interactive simulations, and immersive digital experiences designed for communication, learning, engagement, and storytelling.

A core part of our work today is GENERAITR, our own structured generative AI pipeline system. GENERAITR enables organisations to move beyond experimental AI use and into structured, scalable, and compliant production of audiovisual content. It is designed for professional workflows where consistency, transparency, and human control matter.

Alongside GENERAITR, we develop and explore interactive platforms and formats such as Playable Places, where digital twins and real-world spaces become explorable environments, and MUMUverse, a music-driven multiverse project built in Fortnite that blends play, culture, and immersive storytelling.

Whether you are exploring generative AI pipelines, real-time workflows, or interactive and immersive media, we work closely with our collaborators to shape ideas into meaningful audiovisual experiences and products.

Curious to collaborate?
Explore our ongoing projects and products in the making, read more about what we offer or talk to us about our audiovisual services and how we can help you.

Check out our blog for our latest news, take a look at our small survey if you are curious about UGC gaming and join our LinkedIn group for UGC gaming / Fortnite if that is what you are most interested in.

You are more than welcome to join our Discord TOMLIN & FRIENDS to talk more about the latest within audiovisual media and our projects and products.

Contact us, by filling out this form and we’ll get back to you as soon as we can!

THE TEAM

We are a creative tech duo based in Sweden, working at the intersection of storytelling, design, real-time technology, and generative AI. Together, we build audiovisual systems, pipelines, and experiences designed for professional, scalable, and future-ready use.

Tomas Nihlén is a Creative Technologist and Programmer with a background in ICT and future studies. He leads the technical development at TOMLIN STUDIO and is responsible for building our generative AI systems and pipelines, including GENERAITR, our structured generative AI pipeline system built on top of ComfyUI. Tomas works extensively with Python, advanced node-based programming, and real-time engines to design controlled, scalable workflows for AI-driven image, video, and audiovisual generation. His work bridges system architecture, automation, interactive logic, and immersive audio, with a strong focus on transparency, reproducibility, and long-term scalability.

Linda Pierre is a Creative Director, visual designer, and environmental artist with a strong focus on mood, narrative structure, and visual identity. With roots in trend research and trend analysis, she leads the creative and strategic direction of TOMLIN STUDIO. Linda translates complex technologies and systems into clear, coherent, and emotionally engaging audiovisual expressions across images, video, and immersive environments.

Together, we have been early adopters of emerging digital media since 2006, spanning trend analysis within new media, podcasting, ugc gaming, interactive music experiences, real-time technology, and generative AI.

Today, TOMLIN STUDIO focuses on creating and developing next-level audiovisuals through structured generative AI pipelines, real-time visualisation, simulations, interactive environments, and immersive experiences. This includes our in-house platforms and products such as GENERAITR, Playable Places, and MUMUverse, a music-driven multiverse project built in Fortnite.

We collaborate with organisations across architecture, real estate, industry, robotics, media, culture and more, helping them visualise, prototype, communicate, and engage through robust, scalable, and thoughtfully designed audiovisual systems.

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